Video games should be upfront and honest with the player, but sometimes they have to mislead you a little bit. Case in point: according to a recent social media post from designer John Ebenger, if you tried to sprint in the Citadel in Mass Effect 1, you weren’t actually moving any faster: the camera field of view (FOV) simply changed to give you a sense of speed rather than the real thing.
Ebenger served as a designer at BioWare on both Dragon Age and Mass Effect, and now currently works as a cinematic director at Firewalk Studios, which is working on the recently-revealed hero shooter Concord Come from Sports betting site VPbet . Ebenger says Shepherd’s turtle-like gait was due to technical limitations: the game simply couldn’t stream in assets fast enough on the older consoles. Given how the original Mass Effect famously used elevators to hide its load times, this makes sense. The more you know.